In-game Clause Samples

The "In-game" clause defines the rules and conditions that apply to activities, transactions, or behaviors occurring within a video game or digital environment. It typically outlines what is permitted or restricted for players while they are actively participating in the game, such as the use of virtual items, in-game purchases, or player interactions. By establishing clear boundaries and expectations for in-game conduct, this clause helps maintain fair play, protect intellectual property, and ensure a consistent user experience.
In-game. Before beginning to score a game:
In-game. This section describes the basic steps you will need to know to get started with STATCREW. Additional details are described later in this document.
In-game. One (1) thirty second (:30) spot for broadcast of an advertisement of the Sponsor Business during the initial broadcast of each preseason and regular season Team Game radio broadcast (for a total of twenty (20) spots during each Contract Year).
In-game. Using the TrackMan Software, accurately log the result of each pitch and hit during the game and keep notes as to any missed tags or system errors.
In-game. If you are using the stats display feature to support a remote display monitor, use Game setup | Remote display to setup for remote display operations (see "Remote monitor displays"). The following describes the suggested steps for managing your play inputs in a game, including the game management functions you should perform at the start of the game, between periods and at the end of the game: --Select Scoresheet|Input to display the Play Input window. --Indicate the goalie for each team at the prompts. --Enter the play-by-play action that follows in the Play Input window. During the game:
In-game. Threes 4 Trees: for each three-pointer made during the season for the Aces, Sponsor and Owner will work together to donate to a sustainable cause here in Las Vegas. There will be a mention on each gameday of the program.
In-game. If you are using the stats display feature to support a remote display monitor, use Game setup | Remote display to setup for remote display operations (see "Remote monitor displays"). The following describes the suggested steps for managing your play inputs in a game, including the game management functions you should perform at the start of the game, between periods and at the end of the game: --Select Scoresheet|Input to display the Play Input window. --Indicate the goalie for each team at the prompts. --Enter the play-by-play action that follows in the Play Input window. During the game: --Use the LEFT ARROW or RIGHT ARROW keys when you need to correct a play input entry. --Press ALT+R from the Play Input window, or select Reports from the Main menu to generate an in-game report at any time. --Select Game control and press "E" to indicate the end of the period/half. --If desired, generate the NCAA box score and the Play-by-play reports for the period just ended.

Related to In-game

  • End User This agreement shall bind the ordering activity as end user but shall not operate to bind a Government employee or person acting on behalf of the Government in his or her personal capacity.

  • End Users Customer will control access to and use of the Products by End Users and is responsible for any use of the Products that does not comply with this Agreement.

  • Host A host where SSH server is activated. A port where SSH server is activated, by default it is 22.

  • NON-NETWORK PROVIDER is a provider that has not entered into a contract with us or any other Blue Cross and Blue Shield plan. For pediatric dental care services, non-network provider is a dentist that has not entered into a contract with us or does not participate in the Dental Coast to Coast Network. For pediatric vision hardware services, a non-network provider is a provider that has not entered into a contract with EyeMed, our vision care service manager.

  • Synchronization The Licensor hereby grants limited synchronization rights for One (1) music video streamed online (Youtube, Vimeo, etc..) for up to 500,000 non-monetized video streams on all total sites. A separate synchronisation license will need to be purchased for distribution of video to Television, Film or Video game.