Interactivity Clause Samples
The Interactivity clause defines the rules and expectations for user engagement or participation within a particular system, service, or platform. It typically outlines how users can interact with content, other users, or the platform itself, such as through comments, messaging, or interactive features. This clause helps establish boundaries and guidelines for acceptable behavior, ensuring a safe and productive environment for all participants.
Interactivity. Add enhanced interactivity (e.g., on-screen programming guides, menus, interactive voting systems, etc.), sharing capability, links to other community features, overlays, and squeeze-backs to Licensed Content consistent with then-prevailing industry custom and practice (it being understood that this clause (vii) shall apply only to edits made by Licensee, and that such edits made by MVPDs and other third parties shall be governed by Section 4.5);
Interactivity. In the event Grantee provides commercial interactive services on the Cable System and at such time as Subscribers subscribe to such interactive services, Grantee shall make available to the City equivalent interactive capabilities on its PEG Access Channels in accordance with subsection 6.2. Any Subscriber equipment necessary to use interactive features on such PEG Access Channels shall be made available to Subscribers on the same terms as for commercial uses. For purposes of this subsection, “interactive services” means two-way communication over the Cable System in which the Subscriber interacts with the program being viewed, but does not include use of a remote or secondary device (e.g. smartphone or tablet PC) for the purpose of calling up information of any kind, searching for and selecting programming, and/or merely ordering and receiving pay-per-view, video on demand, or other Cable Services.
Interactivity. In the event Grantee offers commercial interactive services on its Cable System and at such time as Subscribers subscribe to such interactive services, Grantee shall make available to the City equivalent interactive capabilities in accordance with Subsection 6.2(A). Any Subscriber equipment necessary to use interactive features on such Access Channels shall be made available to Subscribers on the same terms as for commercial uses. For purposes of this subsection, "interactive services" means two-way communication over the Cable System in which the Subscriber interacts with the program being viewed, but does not include merely ordering and receiving pay-per-view, video on demand, or other Cable Services.
Interactivity i) Where appropriate, interactive content (discussions, forums, email communications) is encouraged. Online discussions and forums submissions must be screened for appropriateness before being posted.
ii) All interactive websites must adhere to the Children’s Online Privacy Protection Act (COPPA) regulations.
Interactivity. Regardless of someone’s inherent learning style, learning is much more effective when you’re interacting with the material, not passively sitting there. When you learn by gaming, you’re interacting with the information and concepts and actually doing things. It is no longer passive training.
Interactivity. In the event Grantee provides commercial interactive services on the Cable System and at such time as Subscriber’s subscribe to such interactive services, Grantee shall make available to Grantor equivalent interactive capabilities in accordance with this Section 8.1(k). Any Subscriber equipment necessary to use interactive features on such Access Channels shall be made available to Subscribers on the same terms as for commercial uses. For purpose of this Section, “interactive services” means two (2) way communication over the Cable System in which the Subscriber interacts with the program being viewed, but does not include merely ordering and receiving pay-per-view, video on demand, or other Cable Services.
Interactivity. Your inclusion of Mesh Models within any such Creation is limited to uses where Mesh Mod- el Product is required to produce an interactive experience for the user. Such a permitted example of this use would be to include a 3D model of human anatomy in a medical training application, in a way that the 3D model may be manipulated or interacted with, and also where Imagery would not reasonably suffice for the intended use.
Interactivity. Your inclusion of Stock Media Products within any such Creation is limited to uses where Stock Media Product is contained in an interactive experience for the user and not made available outside of the interactive experience. Such a permitted example of this use would be to include a 3D model of human anatomy in a medical training application, in a way that the 3D model or its environment may be manipulated or interacted with.
Interactivity. Interactivity is the major focus of the Kiosk system at this time, and the New CMS must be able to accommodate the existing touch enabled displays for interactive content, such as wayfinding, social media interaction, agency interactive messaging, advertising, or other functions developed in the future. Users should be easily able to construct new interactive content tools for passenger interaction as easily as possible.
Interactivity. The videodisc player at this level comes with a built-in microprocessor with limited programability. The videodisc player can be programmed to perform simple playback sequences and respond to viewer choices during the program. Typical costs for developing one hour of level-2 courseware run between $50,000 and $100,000.