Common use of Residual Rights Clause in Contracts

Residual Rights. Licensee agrees that NVIDIA shall be free to use any general knowledge, skills and experience, (including, but not limited to, ideas, concepts, know-how, or techniques) ("Residuals"), contained in the (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's products shared or disclosed to NVIDIA in connection with the Feedback; or (c) Licensee's confidential information voluntarily provided to NVIDIA in connection with the Feedback, which are retained in the memories of NVIDIA's employees, agents, or contractors who have had access to such (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's products; or (c) Licensee's confidential information voluntarily provided to NVIDIA, in connection with the Feedback. Subject to the terms and conditions of this Agreement, NVIDIA's employees, agents, or contractors shall not be prevented from using Residuals as part of such employee's, agent's or contractor's general knowledge, skills, experience, talent, and/or expertise. NVIDIA shall not have any obligation to limit or restrict the assignment of such employees, agents or contractors or to pay royalties for any work resulting from the use of Residuals.

Appears in 5 contracts

Sources: License Agreement, License Agreement, License Agreement

Residual Rights. Licensee Developer agrees that NVIDIA shall be free to use any general knowledge, skills and experience, (including, but not limited to, ideas, concepts, know-how, or techniques) ("Residuals"), contained in the (i) Feedback provided by Licensee Developer to NVIDIA; (ii) Licensee's products Developer’s products, in source or object code form, shared or disclosed to NVIDIA in connection with the Feedback; or (c) Licensee's Developer’s confidential information voluntarily provided to NVIDIA in connection with the Feedback, which are retained in the memories of NVIDIA's ’s employees, agents, or contractors who have had access to such (i) Feedback provided by Licensee Developer to NVIDIA; (ii) Licensee's Developer’s products; or (c) Licensee's Developer’s confidential information voluntarily provided to NVIDIA, in connection with the Feedback. Subject to the terms and conditions of this Agreement, NVIDIA's ’s employees, agents, or contractors shall not be prevented from using Residuals as part of such employee's’s, agent's ’s or contractor's ’s general knowledge, skills, experience, talent, and/or expertise. NVIDIA shall not have any obligation to limit or restrict the assignment of such employees, agents or contractors or to pay royalties for any work resulting from the use of Residuals.

Appears in 2 contracts

Sources: End User License Agreement, End User License Agreement

Residual Rights. Licensee agrees that NVIDIA shall be free to use any general knowledge, skills and experience, (including, but not limited to, ideas, concepts, know-how, or techniques) ("Residuals"), contained in the (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's ’s products shared or disclosed to NVIDIA in connection with the Feedback; or (c) Licensee's ’s confidential information voluntarily provided to NVIDIA in connection with the Feedback, which are retained in the memories of NVIDIA's ’s employees, agents, or contractors who have had access to such (i) Feedback provided by Licensee to NVIDIA; (ii) Licensee's ’s products; or (c) Licensee's ’s confidential information voluntarily provided to NVIDIA, in connection with the Feedback. Subject to the terms and conditions of this Agreement, NVIDIA's ’s employees, agents, or contractors shall not be prevented from using Residuals as part of such employee's’s, agent's ’s or contractor's ’s general knowledge, skills, experience, talent, and/or expertise. NVIDIA shall not have any obligation to limit or restrict the assignment of such employees, agents or contractors or to pay royalties for any work resulting from the use of Residuals.

Appears in 1 contract

Sources: License Agreement