Game-related digital content definition

Game-related digital content means digital content that exists only in an electronic game or electronic-game platform.
Game-related digital content means digital
Game-related digital content means digital content that exists only in an electronic

More Definitions of Game-related digital content

Game-related digital content means digital content that exists
Game-related digital content means digital content that exists only in an electronic game or electronic‑game platform. The term:
Game-related digital content means digital content that appears in a video game and on a video game platform as a virtual item that is a licensed element of a video game or game platform. The term includes game play currencies such as virtual wallets, even if denominated in United States currency, and points sometimes referred to as gems, tokens, gold, and similar names, and digital codes that can be redeemed only for digital items or points, which can only be used to play games. The term does not include items that may be redeemed for money or monetized by the issuer in any way.
Game-related digital content means digital con- tent that exists only in an electronic game or electronic game platform. The term:

Related to Game-related digital content

  • digital content means data which are produced and supplied in digital form;

  • Common Channel Signaling (CCS) means an out-of-band, packet-switched, signaling network used to transport supervision signals, control signals, and data messages. It is a special network, fully separate from the transmission path of the public switched network. Unless otherwise agreed by the Parties, the CCS protocol used by the Parties shall be SS7.

  • Common Channel Signaling (CCS) means an out-of-band, packet-switched, signaling network used to transport supervision signals, control signals, and data messages. It is a special network, fully separate from the transmission path of the public switched network. Unless otherwise agreed by the Parties, the CCS protocol used by the Parties shall be SS7.

  • Customer Content means all software, data (including Personal Data), non-Supplier or third-party applications, and any other content, communications or material, in any format; and any system, network, or infrastructure provided or made accessible by Customer or its End